Photoessay: 250 GTO, part II

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Today’s post is a continuation of the virtual photography described in the last post; it would be almost impossible to do in the real world, much less in the matter of a few hours. But in the unlikely even I had access to such a car, and these locations…well, I’m honestly not sure I’d have produced things any differently. Sure, there’d be a studio setup of the type I’ve done in the past with the Cayman R, M2 and Z4; but that’s as much me making use of the resources to hand as anything else. All I suggest when viewing this set is suspend disbelief, and subject and locations aside – if you weren’t told these were simulated: would anything stand out as ‘not real’? Even if so, does it detract from the visual enjoyment at all? MT

Images were ‘shot’ with Gran Turismo Sport on the Playstation 4, and lightly edited in Photoshop with Workflow III.

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Virtual photography

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With the current state of global affairs, and the quasi-military lockdown in my country, photography of any kind beyond watches, household objects and things I can see from my apartment balcony has been pretty limited. I’ve attempted the moon a couple of times, making an unholy combination of teleconverters and adaptors that worked quite well*. But honestly – I’ve run out of stuff to shoot. It doesn’t help that my lighting gear is at the office, and we’re not exactly allowed to leave home. So…I decided to see if it was worth ‘learning’ how to photograph in Gran Turismo Sport.

*Zeiss-Hasselblad 5.6/250 Superachromat with Zeiss s 2XE APO on a V-F adaptor, on a Nikon TC17EII teleconverter, on the FTZ adaptor, on the Z7, for a total of 850mm at…f16. But it really was apochromatic, and resolved remarkably well – up to the diffraction limit, at least.

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